#pragma once
#include "SDL.h"
#include "SDL_image.h"

class tile {

	public:
		tile(SDL_Rect rect, int texture_id){_rect = rect; _texture_id = texture_id;}
		int get_texture_id(){return _texture_id;};
		const SDL_Rect* get_rect(){return &_rect;}
		void set_texture_id(int texture_id){_texture_id=texture_id;}

	private:
	
		SDL_Rect _rect;
		int _texture_id;
};
